Author |
Guimaraes, Marcelo de Paiva
![]() ![]() Colombo Dias, Diego Roberto ![]() Mota, Jose Hamilton ![]() Gnecco, Bruno Barberi ![]() Serapilha Durelli, Vinicius Humberto ![]() Trevelin, Luis Carlos ![]() |
Abstract | This study explores the possibility of effectively using web-standard technologies (i.e., HTML5, JavaScript, WebGL, and WebRTC) to deploy full immersive and interactive virtual reality applications. These applications are based on computer clusters and run in multi-projection environments, such as CAVEs, Panoramas and Power Walls. Until recently, these applications were build using tailored solutions, such low-level libraries to distribute data. We discuss the modern-day web technology which allows these applications meet a multi-platform requirement. This paper also evaluates the communication and synchronization requirements of these applications that are traditionally the main bottleneck. As a proof-of-concept to show the feasibility of our study, we devised and implemented an immersive and interactive virtual reality application employing only web technologies. Our proof-of-concept runs on a miniCAVE environment with three displays and a 6-node cluster. |
Keywords |
Virtual reality
HTML5 JavaScript WebGL WebRTC Computer cluster |
xmlui.dri2xhtml.METS-1.0.item-coverage | Dordrecht |
Language | English |
Date | 2018 |
Published in | Multimedia Tools And Applications. Dordrecht, v. 77, n. 1, p. 347-361, 2018. |
ISSN | 1380-7501 (Sherpa/Romeo, impact factor) |
Publisher | Springer |
Extent | 347-361 |
Origin |
|
Access rights | Closed access |
Type | Article |
Web of Science ID | WOS:000419995400015 |
URI | https://repositorio.unifesp.br/handle/11600/53918 |
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